d
i
g
i
t
a
l
digital equipment corporation · maynard, massachusetts
MEMORY ADDRESS
EMA
RUN
              INSTRUCTIONS FOR SPACWR


Note: This is a basic game, see BASIC instructions.

THE GALAXY IS DIVIDED INTO AN 8,8 QUADRANT GRID
WHICH IS IN TURN DIVIDED INTO AN 8,8 SECTOR GRID.

THE CAST OF CHARACTERS IS AS FOLLOWS:
<*> = ENTERPRISE
+++ = KLINGON
>!<=STARBASE
 * =STAR



COMMAND 0 = WARP ENGINE CONTROL:
  COURSE IS IN A CIRCULAR NUMERICAL      4  3  2
  VECTOR ARRANGEMENT AS SHOWN.            \ ^ /
  INTEGER AND READ VALUES MAY BE           \^/
  USED.  THEREFORE COURSE 1.5 IS        5 ----- 1
  HALF WAY BETWEEN 1 AND 2.                /!\
                                          / ! \
  A VECTOR OF 9 IS UNDEFINED, BUT        6  7  8
  VALUES MAY APPROACH 9.
    COURSE
  ONE WARP FACTOR IS THE SIZE OF
  ONE QUADRANT.  THEREFORE TO GET
  FROM QUADRANT 6,5 TO 5,5 YOU WOULD
  USE COURSE 3. WARP FACTOR 1



COMMAND 1 = SHORT RANGE SENSOR SCAN
  PRINT THE QUADRANT YOU ARE CURRENTLY IN.  INCLUDING
  STARS, KLINGONS, STARBASES, AND THE ENTERPRISE, ALONG
  WITH OTHER PERTINATE INFORMATION.



COMMAND 2 = LONG RANGE SENSOR SCAN
  SHOWS CONDITIONS IN SPACE FOR ONE QUADRANT ON EACH SIDE
  OF THE ENTERPRISE IN THE MIDDLE OF THE SCAN. THE SCAN
  IS CODED IN THE FORM XXX, WHERE THE UNITS DIGIT IS THE 
  NUMBER OF STARS, THE TENS DIGIT IS THE NUMBER OF STAR-
  BASES.  THE HUNDREDS DIGIT IS THE NUMBER OF KLINGONS.



COMMAND 3 = PHASER CONTROL
  ALLOWS YOU TO DESTROY THE KLINGONS BY HITTING HIM WITH
  SUITABLY LARGE NUMBERS OF ENERGY UNITS TO DEPLETE HIS 
  SHIELD POWER.  KEEP IN MIND THAT WHEN YOU SHOOT AT HIM,
  HE GONNA SHOOT AT YOU, TOO!



COMMAND 4 = PHOTON TORPEDO CONTROL
  COURSE IS THE SAME AS USED IN WARP ENGINE CONTROL
  IF YOU HIT THE KLINGON, HE IS DESTROYED AND CANNOT FIRE
  BACK AT YOU.  IF YOU MISS, YOU ARE SUBJECT TO HIS 
  PHASER FIRE.

  NOTE:  THE LIBRARY COMPUTER (COMMAND 7) HAS AN OPTION
  TO COMPUTE TORPEDO TRAJECTORY FOR YOU (OPTION 2).




COMMAND 5 = SHIELD CONTROL
  DEFINES NUMBER OF ENERGY UNITS TO BE ASSIGNED TO SHIELDS
  ENERGY IS TAKEN FROM TOTAL SHIP'S ENERGY.
  NOTE THAT TOTAL ENERY INCLUDES SHIELD ENERGY.



COMMAND 6 = DAMAGE CONTROL REPORT
  GIVES STATE OF REPAIRS OF ALL DEVICES.  A STATE OF REPAIR
  LESS THAN ZERO SHOWS THAT THE DEVICE IS TEMPORARALY
  DAMAGED.



COMMAND 7 = LIBRARY COMPUTER
  THE LIBRARY COMPUTER CONTAINS THREE OPTIONS:
    OPTION 0 = CUMULATIVE GALACTIC RECORD
WHICH SHOWS COMPUTER MEMORY OF THE RESULTS
OF ALL PREVIOUS LONG RANGE SENSOR SCANS
    OPTION 1 = STATUS REPORT
WHICH SHOWS NUMBER OF KLINGONS, STARDATES,
AND STARBASES LEFT.
    OPTION 2 = PHOTON TORPEDO DATA
GIVES TRAJECTORY AND DISTANCE BETWEEN THE
ENTERPRISE AND ALL KLINGONS IN YOUR QUADRANT



COMMAND 8 = BEGIN NEW CONTEST (WITH NEW GALAXY LAYOUT).

Index of games and other help



Feel free to contact me, David Gesswein djg@pdp8online.com with any questions, comments on the web site, or if you have related equipment, documentation, software etc. you are willing to part with.  I am interested in anything PDP-8 related, computers, peripherals used with them, DEC or third party, or documentation. 

PDP-8 Home Page   PDP-8 Site Map   PDP-8 Site Search