WUMPUS.BA - A "HUNT THE WUMPUS" GAME Note: This is a basic game, see BASIC instructions. YOU ARE A FAMOUS HUNTER DESCENDING DOWN INTO THE CAVES OF DARKNESS, LAIR OF THE INFAMOUS MAN-EATING WUMPUS. YOU ARE EQUIPPED WITH FIVE BENT ARROWS, AND ALL YOUR SENSES. THERE ARE TWENTY CAVES CONNECTED BY TUNNELS, AND THERE ARE TWO OTHER KINDS OF HAZARDS: A) PITS, WHICH ARE BOTTOMLESS, AND USUALLY FATAL TO FALL INTO. THERE ARE THREE SUCH PITS IN THE NETWORK. B) SUPER-BATS, WHICH IF YOU STUMBLE INTO THEIR ROOM WILL PICK YOU UP AND DROP YOU IN SOME RANDOM ROOM IN THE NETWORK. YOU MAY SHOOT SUPER-BATS, THERE IS ONE IN EACH OF THREE OR FOUR ROOMS WITHIN THE NETWORK. THE SUPER-BATS GENERALLY STAY IN THEIR OWN ROOMS, EXCEPT WHEN DISPOSING OF INTRUDERS OR SCAVENGING FOR FOOD IN THE PITS. IF YOU BLUNDER INTO THE SAME ROOM AS THE WUMPUS, YOU LOSE.... THE NORMALLY SLEEPING WUMPUS DOES NOT MOVE (HAVING GORGED HIMSELF UPON A PREVIOUS HUNTER). HOWEVER SEVERAL THINGS CAN WAKE HIM UP: 1) WALKING INTO HIS ROOM, 2) SHOOTING AN ARROW ANYWHERE IN THE NETWORK, 3) TRIPPING OVER DEBRIS (CLUMSINESS), 4) TURNING ON THE LIGHTS, IN ORDER TO SEE WHERE YOU ARE HEADED. IF HE WAKES UP THERE'S A POSSIBILITY HE WILL MOVE, HOWEVER, HE'S TOO LAZY TO MOVE MORE THAN ONE ROOM BETWEEN SNOOZES. THE WUMPUS IS TOO BIG TO BE PICKED UP BY SUPER-BATS AND HAS SUCKER FEET, SO HE DOESN'T FALL INTO THE PITS. YOU CAN SMELL THE WUMPUS FROM ONE OR TWO ROOMS AWAY. YOU WILL TREMBLE WITH FEAR WHEN HE MOVES ABOUT. YOU CAN HEAR SUPER-BATS FROM ONE ROOM AWAY, AND FEEL DRAFTS (FROM BOTTOMLESS PITS) FROM ONE ROOM AWAY (AND TASTE THE FEAR...). TO SHOOT AN ARROW TYPE "SHOOT" INSTEAD OF A MOVE, AND THEN SPECIFY WHICH ROOMS THE ARROW SHOULD PASS THROUGH. YOU ARE STRONG ENOUGH TO SHOOT IT THROUGH AS MANY AS FIVE ROOMS. BENT ARROWS HAVE NO PROBLEM ROUNDING CORNERS OF LESS THAN 98.6 DEGREES. IF YOU SPECIFY AN IMPOSSIBLE PATH THE ARROW WILL RICOCHET OFF THE WALLS OF THE ROOM, LOSING SPEED, AND WILL EVENTUALLY COME TO REST IN ONE OF THE ADJOINING ROOMS. THE PATH MAY BE TERMINATED BY SPECIFYING ROOM 0. EACH ROOM IS CONNECTED TO THREE OTHER ROOMS BY THREE TUNNELS A, B AND C. YOU MUST ALWAYS MOVE BETWEEN ROOMS BY SPECIFYING WHICH TUNNEL YOU WISH TO EXPLORE. YOU CAN ALWAYS RETRACE YOUR FOOT STEPS BY MOVING BACK USING THE SAME TUNNEL DESIGNATOR. IF YOU WISH TO SEE WHICH ROOMS ARE AT THE ENDS OF THE TUNNELS YOU MAY TYPE "LIGHTS ON" INSTEAD OF A MOVE. THIS MAY BE AN UNHEALTHY LUXURY HOWEVER BECAUSE THE LIGHT GIVES THE WUMPUS INSOMNIA. TO EXTINGUISH THE LIGHTS SIMPLY TYPE "LIGHTS OFF". GOOD LUCK HUNTING!!
Feel free to contact me, David Gesswein djg@pdp8online.com with any questions, comments on the web site, or if you have related equipment, documentation, software etc. you are willing to part with. I am interested in anything PDP-8 related, computers, peripherals used with them, DEC or third party, or documentation.
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