Boolean options available in all versions (with default values in []): confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] (fe)male sex of the player (may only be set on startup) [MALE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] number_pad use the number keys to move instead of yuhjklbn [FALSE] pickup automatically pick up objects you move over [TRUE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] verbose print more commentary during the game [TRUE] There are further Boolean options that exist in some versions of NetHack 3.0. (You can tell which options exist in your version by checking the short option help, which is reached by 'O?'.) Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean options if you are using MS-DOS and DGK was set at compile time: IBM_BIOS allow the use of IBM ROM BIOS calls [FALSE] rawio allow the use of raw I/O (may only be set on startup) [FALSE] Boolean options if DGK was not set at compile time: null allow nulls to be sent to your terminal [TRUE] try turning this option off (forcing NetHack to use its own delay code) if moving objects seem to teleport across rooms standout use standout mode for --More-- on messages [FALSE] Boolean option if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: packorder a list of default symbols for kinds of objects that gives the order in which your pack will be displayed If you specify only some kinds of items, the others from the default order will be appended to the end. [")[%?+!=/(*`0_] endgame the parts of the score list you wish to see when the game ends You choose a combination of top scores, scores around that of the ending game, and all of your own scores. [!own/3 top/2 around] fruit the name of a fruit you enjoy eating (basically a whimsy which NetHack uses from time to time) [slime mold] Compound options which may be set only on startup are: name the name of your character [obtained by asking the system or the player] dogname the name of your first dog [NONE] catname the name of your first cat [NONE] graphics a list of symbols to be used in place of the default ones for drawing the dungeon The symbols are subjected to a fair amount of processing, so that you can use C-style escapes such as \n or \081 as well as indicate control characters by ^x or meta characters by \Mx. As usual, \ can force the next character to be taken literally. Since many of the default symbols are overloaded, they are given here by name instead of symbol, with some added notes. [stone (solid rock, normally ' ') vwall hwall tlcorn trcorn blcorn brcorn (room boundaries) crwall tuwall tdwall tlwall trwall (wallified maze characters) vbeam hbeam lslant rslant (zap beams) ndoor vodoor hodoor cdoor (no, vert-open, horiz-open, closed) room corr upstair dnstair trap web pool fountain sink throne altar upladder dnladder vdbridge hdbridge] Some sample options lists are !pickup,!tombstone,name:Gandalf,endgame:own/3 top/2 around female,nonews,dogname:Rover,graphics: |--------|||-\\/+.#<>\^\"}{#\\_<>## rest_on_space,!verbose